school workshops
This year we are offering 14 workshops specifically for schools. During the four-and-a-half-hour festival visit, students will take part in workshops on game design and creative gaming, explore the interactive exhibition on a guided tour, and experience digital home visits with game designers who will provide exciting insights into their work and professional lives. As a final activity, participants will present their results and receive valuable feedback from experts.
Workshop 1: Board game remix: Creating Analog Protest Games
We reshuffle the cards! A random mix of board- and card-game elements such as dice, pieces, or event cards will serve as material for the development of our own analog protest games. How can resistance be experienced mechanically? How do the goal and rules of the game change the scope of action? Using scissors, cardboard and paper, we will quickly create a new setting for well-known and popular board games!
Workshop 2: Power Games: Game Design with the Pocket Platformer
In this game design workshop, we will use the Pocket Platformer to explore the theme of power in a playful way. Students will design their own levels and game mechanics that reflect power structures and dynamics - be it through unequal game characters, resource distribution, or decision-making options. We develop game concepts that playfully represent and critically question power relations. In addition to the creative design of 2D levels, the focus is on reflecting on the effects of power in games.
Workshop 3: Mine Monument: Designing Places of Remembrance in Minetest
In this workshop, students will design their own digital places and objects of remembrance in Minetest. Together, they will explore what events and stories they want to preserve and how they can be represented in digital space. By building virtual monuments, memorials, and other forms of remembrance, they will explore how digital environments create new possibilities for collective and personal memory. The focus is on creative design and reflection on forms of remembrance in the digital world, especially in games.
Workshop 4: ( Click, Bleep, Blink, Sleep );
In this workshop, students will learn the first steps of hardware development. They will use the Micro:Bit microcontroller and program an interactive gadget with buttons, sound and light.
This workshop will be held in collaboration with 105/Viertel.
The school workshops are already fully booked.