Lukas Büffel
The Playdate is a niche gaming console with many limitations. Yet, it offers young developers a wonderful playground. But how do you actually make a game for the Playdate? How do these games reach players? Is it even worth the effort?
Lukas Büffel is a game developer from Hamburg who has worked for several studios, both large and small. He currently works as a VFX artist at Tiny Roar but spends his free time tinkering with small Playdate games. He recently released his third and largest Playdate game.